Key Achievements
- 15 years of Unity development experience
- 5+ million installs across published games
- £500,000+ lifetime revenue generated
- Founder & Technical Director of Parish Digital Limited
- Published games across Google Play, Apple App Store, web and PC/Steam
- Built complete games from concept through to commercial release
Core Skills
- Unity
- C#
- Git
- Firebase
- React
- Gameplay Systems
- Mobile Optimisation
- Live Operations
Unity Expertise
- Gameplay programming
- Game architecture
- Object-oriented programming
- AI systems
- Combat systems
- Inventory and equipment systems
- Quest and progression systems
- Save systems
- Procedural generation
- UI development
- Animation systems
- Editor tools
- Mobile optimisation
- Performance profiling
- Localisation
- Cross-platform development
Publishing & Live Ops
- Google Play publishing
- Apple App Store publishing
- Steam setup and build deployment
- In-app purchases
- Advertisement integration
- Analytics
- Crash reporting
- Live content updates
- Player retention
- Feature planning
Tools & Platforms
- Unity
- C#
- Git
- Firebase
- React
- Google Play
- Apple App Store
- Steam
- Web / PC
Education
First Class BSc (Hons)
Games Design & Development
University of Greenwich
Contact
Jamie Parish
Unity Developer | Technical Director | Founder
Professional Profile
Unity Developer and Technical Director with 15 years of experience
designing, developing and publishing games across mobile, web and PC
platforms. Founder of Parish Digital Limited, responsible for the
complete software development lifecycle from concept and architecture
through to publishing, live operations and ongoing support. Creator of
commercially successful games including The Wanderer, with 5+ million
installs and approximately £500,000 in lifetime revenue.
Professional Experience
Founder & Technical Director –
Parish Digital Limited
Apr 2020 – Present | London, UK / Remote
-
Founded and lead an independent game development company
specialising in mobile, web and PC games. -
Designed, developed and published multiple commercial games using
Unity and C#. -
Led complete architecture and technical direction, building
combat, AI, inventory, progression, achievements and save systems. -
Developed The Wanderer, achieving 5+ million installs and
approximately £500,000 in lifetime revenue. -
Implemented analytics, localisation, cloud services,
advertisements, in-app purchases and live content updates. -
Optimised games across Android and iOS devices and expanded
publishing towards Steam/PC.
Unity Developer –
Deloitte Digital
Sep 2018 – Apr 2020 | London, UK
- Developed commercial Unity applications for enterprise clients.
- Worked within Agile development teams.
- Built maintainable and scalable software solutions.
- Collaborated closely with designers, developers and stakeholders.
- Delivered high-quality solutions to strict deadlines.
Unity Developer –
Playbrush Ltd
Jan 2018 – Sep 2018 | London, UK
- Developed educational and interactive games in Unity.
- Implemented gameplay features and UI systems.
- Optimised applications for mobile devices.
Junior Unity Developer –
Greenlight Games
Sep 2016 – Jan 2018 | London, UK
- Developed gameplay features in Unity.
- Fixed bugs and improved existing systems.
- Worked alongside designers and artists to deliver commercial games.
Selected Commercial Impact
The Wanderer:
Post-apocalyptic survival game with 5+ million installs and
approximately £500,000 lifetime revenue.
Parish Digital Limited:
Built and operated independent commercial games from concept through
launch, monetisation, updates and support.
Snakes, Ladders and Regret!
Online multiplayer race based on the old Snakes and Ladders but with a twist and some harsh snakes! Made in React and modern web technologies.